Hi! I am PH, Art Project Manager at Compulsion Games, a Microsoft Xbox studio based in Montreal.
Currently supporting the Art team on a new project and our relationships with outsourcing partners.
Supporting the Art team on a new project and our relationships with outsourcing partners.
Game : We Happy Few
Engine : Unreal Engine 4
Working on props, environment modular kits, level art, and shaders.
Mentor : Etienne Boisseau (technical artist) and Louis-Philippe Lebel (lead artist)
Unannounced AAA
Working on environment assets according to the DA :
Hard surface modeling, Sculpting, retopo and low poly.
PBR Texturing with Substance Painter.
Maintaining high standards to the details for each assets.
Optimizing meshes and textures for Unreal Engine 4 and the production technical guidelines.
Mentor : Marc Salha (Art Director - Dissident Interactive)
Project : Memories
Blocking an old Canadian city environment from the 18th century in Unreal Engine 4.
Scuplt the terrain in Unreal Engine 4.
Modeling, Sculpting and optimizing assets
Level art