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Pierre-Henri Paitre
Pierre-Henri Paitre
Designer
Montréal, Canada

Summary

Hi! I am PH, Art Project Manager at Compulsion Games, a Microsoft Xbox studio based in Montreal.
Currently supporting the Art team on a new project and our relationships with outsourcing partners.

Skills

Level ArtEnvironment ModelingDigital SculptingPBR TexturingTexture BakingLighting

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
Jira
Jira

Productions

    • Video Game
      We Happy Few
    • Year
      2018
    • Role
      3D Artist
    • Company
      Compulsion Games

Experience

  • Art Project Manager at Compulsion Games
    Montreal, Canada
    February 2022 - Present

    Supporting the Art team on a new project and our relationships with outsourcing partners.

  • Producer at Compulsion Games
    MOntreal
    February 2020 - January 2022

  • 3D Artist at Compulsion Games
    Montreal, Canada
    August 2017 - January 2020

    Game : We Happy Few

    Engine : Unreal Engine 4

    Working on props, environment modular kits, level art, and shaders.

  • Intern Environment Artist at Gearbox Sofware Québec
    Québec, Canada
    January 2017 - April 2017

    Mentor : Etienne Boisseau (technical artist) and Louis-Philippe Lebel (lead artist)

    Unannounced AAA

    Working on environment assets according to the DA :

    Hard surface modeling, Sculpting, retopo and low poly.

    PBR Texturing with Substance Painter.

    Maintaining high standards to the details for each assets.

    Optimizing meshes and textures for Unreal Engine 4 and the production technical guidelines.

  • Intern Environment Artist at Dissident Interactive
    Montreal, Canada
    May 2016 - September 2016

    Mentor : Marc Salha (Art Director - Dissident Interactive)

    Project : Memories

    Blocking an old Canadian city environment from the 18th century in Unreal Engine 4.

    Scuplt the terrain in Unreal Engine 4.

    Modeling, Sculpting and optimizing assets

    Level art